Current Build
OdeGames is now playable as a realtime room-based word game with phone-friendly player screens and a shared display view. This build focuses on getting the full multiplayer loop working end to end: create a room, invite players with a code, give clues, make guesses, score the round, and keep playing.
What's Included
- Create or join rooms with four-letter room codes.
- Set up a player name and avatar before entering the lobby.
- Host-controlled game start once at least two players are connected.
- Reconnect support for players who refresh or briefly disconnect.
- A shared display screen at /display/:roomCode for the public board and scoreboard.
- Timed guessing rounds with live countdowns.
- Scoreboards, current turn indicators, and connection status.
- Password-protected production login with a link back to obigobigames.com.
Standard Mode
Standard Mode is the core clue-and-guess game.
- One player gives a clue each round.
- The cluegiver chooses a difficulty and receives hidden target words.
- Guessers try to find the target words on the board.
- Correct guesses score points and reveal progress.
- Wrong guesses end that player's attempt for the round.
- Results reveal each player's guesses before showing the final answers.
- Turns rotate between players each round.
Word Race Mode
Word Race is a faster alternate ruleset built around private word lists.
- Each player gets their own hidden set of words.
- On your turn, you give a hint and a number of expected answers.
- Other players race to find your words from the shared board.
- Players earn points for correct guesses.
- Bonus points are awarded when a player completes another player's full word list.
- Hosts can adjust words per player and turns per player before starting.
- The game ends after every player has taken their configured number of turns.
Display View
The display view is meant for a shared screen during local play.
- Shows the room code, board, clue, timer, and scoreboard.
- Updates live as players submit clues and guesses.
- Presents round results in a display-friendly format.
- Works separately from player phones, so the public screen never needs to act as a player.
Known Limitations
- Rooms are temporary and reset when the server restarts.
- Word lists are currently built in.
- There are no accounts, matchmaking, persistent stats, or saved game history yet.
- Room advancement is currently manual from the results screen.
- Automated tests are not set up yet, so release checks are manual plus TypeScript validation.