Current Build

OdeGames is now playable as a realtime room-based word game with phone-friendly player screens and a shared display view. This build focuses on getting the full multiplayer loop working end to end: create a room, invite players with a code, give clues, make guesses, score the round, and keep playing.

What's Included

  • Create or join rooms with four-letter room codes.
  • Set up a player name and avatar before entering the lobby.
  • Host-controlled game start once at least two players are connected.
  • Reconnect support for players who refresh or briefly disconnect.
  • A shared display screen at /display/:roomCode for the public board and scoreboard.
  • Timed guessing rounds with live countdowns.
  • Scoreboards, current turn indicators, and connection status.
  • Password-protected production login with a link back to obigobigames.com.

Standard Mode

Standard Mode is the core clue-and-guess game.

  • One player gives a clue each round.
  • The cluegiver chooses a difficulty and receives hidden target words.
  • Guessers try to find the target words on the board.
  • Correct guesses score points and reveal progress.
  • Wrong guesses end that player's attempt for the round.
  • Results reveal each player's guesses before showing the final answers.
  • Turns rotate between players each round.

Word Race Mode

Word Race is a faster alternate ruleset built around private word lists.

  • Each player gets their own hidden set of words.
  • On your turn, you give a hint and a number of expected answers.
  • Other players race to find your words from the shared board.
  • Players earn points for correct guesses.
  • Bonus points are awarded when a player completes another player's full word list.
  • Hosts can adjust words per player and turns per player before starting.
  • The game ends after every player has taken their configured number of turns.

Display View

The display view is meant for a shared screen during local play.

  • Shows the room code, board, clue, timer, and scoreboard.
  • Updates live as players submit clues and guesses.
  • Presents round results in a display-friendly format.
  • Works separately from player phones, so the public screen never needs to act as a player.

Known Limitations

  • Rooms are temporary and reset when the server restarts.
  • Word lists are currently built in.
  • There are no accounts, matchmaking, persistent stats, or saved game history yet.
  • Room advancement is currently manual from the results screen.
  • Automated tests are not set up yet, so release checks are manual plus TypeScript validation.